This programming lesson was designed to teach the basics of programming in Open Roberta through a “find yellow” food finding simulation program. Each activity is designed to teach the pieces necessary to build a working “find yellow” program. The activities start by defining and building sequences, identifying repeating patterns (loops), understanding if/then statements, exploring sensors, and finally building the “find yellow” program. Like many engineering problems, there are many possible solutions, which gives students a chance to be creative. Students work individually on programming, but in teams for knowledge building activities. It is important to encourage everyone to build their own program in Open Roberta. Hands-on programming is the quickest way to learn the software and will help the students in future programming projects.
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